The Last of Us Part I PC Patch 1.0.3 Packs a Ton of Visual, Audio, and UI Fixes

A few hours ago, Naughty Dog and Iron Galaxy released another meaty (8.6 GB in size) patch for The Last of Us Part I PC. The new update, version 1.0.3, comes with a lot of visual, audio, and user interface fixes.

First of all, the game features two new audio compatibility options. The first one, called Audio Output, lets users select which sounds are played through the spatial sound driver from Windows if there is one. This setting is meant to improve audio clarity in The Last of Us Part I for those who may hear muffled or excessively quiet dialogues and sounds. The developers recommend selecting Spatial mode in those cases.

The second new audio setting is called Latency. As you can easily guess, it allows the tweaking of the brief delay between audio request and audio play. Higher latency values are recommended for those using low-end CPUs or if you have any sound distortion issues. You’ll have to restart The Last of Us Part I before any changes to this setting are activated.

There’s a whole lot of visual fixes, too. NVIDIA users can now expect the DLSS sharpness slider to actually affect the game’s sharpness, while AMD users won’t have to deal with the corrupted environment bug that sometimes happened with a player character’s flashlight if FSR 2 was enabled.

Similarly, a bug that showed worse texture quality than the one selected in the settings has been fixed. Here’s the (near) full changelog for The Last of Us Part I PC 1.0.3 patch.

  • Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
  • Updated the ‘Building Shaders %’ user interface (UI) so progress is tracked more evenly
  • Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
  • Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game
  • Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
  • Fixed an issue where texture quality in-game appears lower then the targeted quality setting
  • Fixed an issue where the player’s backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
  • Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
  • Fixed an issue where toggling player character’s flashlight may cause the environment to visibly shift momentarily
  • Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
  • Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
  • Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
  • Fixed an issue where water reflections may appear corrupted or pixelated
  • Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
  • Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
  • Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
  • Fixed an issue where, if playing at a higher FPS, player animations may not play correctly

The Last of Us Part I PC was released in late March, sporting a series of technical issues. However, Naughty Dog and Iron Galaxy have been rather quick to patch most of them out.

In other news, there’s a first-person mod in the works, though it is unclear if and when it will be released publically.

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