Metroid Prime Remastered Review: Suit Up – SlashGear
If you’re a fan of — or at least familiar with — the original Gamecube game, it’s worth noting up front that there’s no new content here. This isn’t a remake, it’s a remaster, which means the maps and item placement and encounters, and so on are all the same as they were back in 2002. If you strip away the updated visuals, control options, and whatnot, there’s no fundamental difference. Fortunately, that original game was (and still is) phenomenal, so yeah it’s more of the same but it’s more of the same excellence.
While in pursuit of her eternal nemesis, Ridley, and because Space Pirates are involved and they’re always up to no good, Samus ends up on an unfamiliar planet called Tallon IV. With all of her gear inaccessible to boot, so she’s starting over with just her basic arm cannon and Power Suit. She’ll have to explore the planet while rebuilding her arsenal, deal with Ridley and the Space Pirates, and figure out just what the heck is going on with this bizarre blight that’s killing off much of the local flora and fauna. And what it doesn’t kill, it makes a lot bigger and more aggressive.
“Prime” is a bit more story-heavy than most of the side-scrolling games, to be sure, but it still follows the familiar formula of accessing the areas you can in order to find new equipment. Once you have said equipment, you use said equipment to access new areas to find more items that can let you reach other previously unreachable locations, and so forth.
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