Hi-Fi Rush May Get New Content as Hinted by 10 New Achievements

SteamDB may have leaked some kind of new content coming to Hi-Fi Rush. According to the database, a backend update added 10 new achievements, all of which are currently hidden.

Hi-Fi Rush was launched as a surprise release right after the end of January’s Xbox and Bethesda Developer Direct. Fans and critics alike received the game, which had surpassed two million players as of March 1st, very well. In Wccftech’s review, Hi-Fi Rush earned a 9 out of 10 score from Ule Lopez. Here’s an excerpt:

Hi-Fi Rush is a worthwhile experience all around. Once you overcome these hurdles, you’ll find yourself with a very addictive game that will test you with very strict challenges should you be interested in such a thing or aim to complete it rather than finish it.

If you are patient enough, you can master this game’s mechanics quickly. But higher ranks will require a level of mechanical skill that only enthusiasts like me will have. I certainly plan on eventually achieving an S Rank on every stage in the Rhythm Master difficulty, but that will be a very long time commitment.

The game is still very accessible for beginners, and that is also very important as that means everyone will have a great experience all around watching as Chai gains confidence in himself and his teammates and learns how to be a rockstar. If you need some shine in your life, I would definitely recommend giving this game a spin. It has something for everyone.

In April, we had the opportunity to interview game director John Johanas, who discussed his long-time partnership with Tango Gameworks founder Shinji Mikami and also spoke to the main inspirations for Hi-Fi Rush.

There are a number of inspirations but looking back, I think it just comes from my love of music and me growing up and playing in bands with my friends. I loved the feeling of playing a live show and even though we weren’t the best at our instruments, it’s a moment where you get a certain rush that is hard to describe.

But that feeling is something that I always feel when actions are coordinated to music, whether it’s walking in step or when trailers/movies/music videos do coordinated sequences to music. There’s that intensity when an action just works with the music. And so, in that way, I wanted to see if we could make an action game that doesn’t tell you what to do but makes it feel like YOU are the one pulling off those cool actions to the music, even if you aren’t perfect.

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