Halo Infinite’s Battle Royale Mode, Tatanka, Reportedly Switching to Unreal Engine 5
It seems Halo is planning to change its game engine to use Unreal 5 according to the most recent reports. It all started from a series of tweets from Jez Corden, where he stated that he deleted his tweets about Halo stuff because the people were ‘piling on the reporter’. He stated he will hopefully have more details during his Xbox Two podcast. He added through another tweet that if Tatanka, the name set for Halo Infinite’s Battle Royale mode, would change to Unreal, then how would progression integration work for the game.
deleted my tweets about halo stuff cus everyone is piling on the reporter, which ain’t fair imo.
i’ll hopefully have some details about what’s going on with tatanka+halo infinite for Xbox Two podcast this week.
— Jez (@JezCorden) September 29, 2022
if tatanka truly has changed engine to unreal, it would be utterly insane given how long its been in dev. would move far beyond the original scope, which was to integrate your progression from halo infinite. dont see how they could do that on separate engines? maybe they can? idk
— Jez (@JezCorden) September 29, 2022
Sean W then retweeted his tweets along with more to share on the topic. He stated that him and Jez are currently working to verify the information they have received from their sources, to get to the bottom of this. He had also spoken about Tatanka using Unreal 5 earlier and has now cleared the air by stating that his talks were clearly speculation and not facts.
I am working with Jez right now to try and help further verify info from my sources so we can get to the bottom of this
I stand by what i stated was not speculation
Idk what to do about people not actually watching my vid where I clearly labeled everything that was speculation https://t.co/xTw0GZrL0y— Sean W (@seanwdubs) September 29, 2022
Jeremy Penter then had his 2 cents to share on the topic, he stated that he can only confirm that many sources are saying that there is a definite switch in the works. He adds that it has already been decided that Halo is for sure switching to Unreal. According him, it is time for other switches too behind the scenes, including people leaving and their past problems. In his opinion Unreal is a great choice.
I can only confirm that many sources are saying this and very clear that it’s already been decided and Halo is for sure switching to Unreal.
I feel like it’s time for other switches behind the scenes including people leaving and their past problems.Unreal is a great choice. https://t.co/8KxMqREWIk
— ACG (@JeremyPenter) October 2, 2022
As of now players should consume this information with a grain of salt, as there is no official source that tells us Halo will shift their game engine to Unreal 5. Many feel that this would be a great choice for the game, but have doubts about how the campaign and battle royale mode would work together on different engines. About Tatanka, it is supposedly the name set for the Halo Infinite Battle Royale mode and it will feature Duos/Quads multi-team, around 60-100 players, Bots will be supported, Shrinking containment zones like most battle royales, Massive open-ended levels, Activities and more.
For all the latest Gaming News Click Here
For the latest news and updates, follow us on Google News.