Exploring The Full History Of Uncharted 3: Drake’s Deception | Video Gameography

After tackling Metroid in season 1 and then Halo in season 2, Game Informer‘s Video Gameography podcast turns its gaze to one of Sony’s biggest properties: Uncharted. Now, halfway through the series, we reach one of the more divisive entries: Uncharted 3: Drake’s Deception.  

Developed by Naughty Dog, Uncharted 3: Drake’s Deception was a big release for Sony’s PlayStation 3 console on November 1, 2011. After the success of Uncharted 2 and it’s blockbuster setpieces, Naughty Dog upped the stakes and pushed to include even more spectacular action moments. Unfortunately, that put a toll on development. In this episode, we talk about Uncharted 3’s renewed focus on melee combat, how Last of Us’ development impacted the team, and why Uncharted 3 almost shipped with a game-breaking bug. 

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and co-founder and the CEO of Kinda Funny Greg Miller (@GameOverGreggy) as we unpack the history and impact of Nathan Drake’s third outing.  


If you’d like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

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