Exploring The Full History Of Uncharted 2: Among Thieves | Video Gameography

After tackling Metroid in season 1 and then Halo in season 2, Game Informer‘s Video Gameography podcast turns its gaze to one of Sony’s biggest properties: Uncharted. Last week, we kicked things off with Drake’s Fortune, and now we move on to Uncharted 2: Among Thieves, the superb sequel that catapulted the franchise into the stratosphere.  

Uncharted 2: Among Thieves launched October 13, 2009, just shy of two years after Drake’s Fortune. Now that it had a solid foundation to work with, Naughty Dog set out to create the video game equivalent of a summer blockbuster film. That included eschewing cutscene setpieces in favor of technically impressive gameplay moments that still offered control over the action, such as the game’s famous train sequence. The writing and characters shone even brighter, from Nate himself to newcomer Chloe Frazer to everyone’s favorite girl next door, Elena Fischer. Uncharted 2 also introduced a surprisingly solid multiplayer mode, rounding out a stellar package that went on to win numerous Game of the Year awards (ours included). 

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and IGN Senior Editor Jonathon Dornbush (@jmdornbush) as we unpack the development history and impact of Nathan Drake’s magnum opus. 


If you’d like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

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