Suicide Squad: The Next DCEU Star’s Signature Move Totally Backfired
The Suicide Squad’s newest recruit drastically underestimated Earth-3’s most dangerous supervillain, and this time, his old tricks won’t work.
WARNING: The following contains spoilers for Suicide Squad #5 by Robbie Thompson, Dexter Soy, Eduardo Pansica, Julio Ferreira, Joe Prado, Wes Abbott, and Alex Sinclair, on sale now.
With James Gunn’s The Suicide Squad ready to hit theaters next month, DC’s current comic book Squad has started looking more and more like its DCEU counterpart, and to that effect, Robert DuBois, aka Bloodsport, just joined the team. But on his first mission for the team, he found that his signature attack wasn’t quite as effective as it used to be.
Bloodsport made his first comic book appearance in 1986’s Superman #4 by John Byrne, Karl Kesel and Anthony Tollin, as part of the Post-Crisis relaunch of Superman. Michael, however, would go on to either lose both his arms and legs or die, depending on the version. Racked with guilt over his brother’s death in the Vietnam War, Robert, who fled to Canada when drafted, became obsessed with the Vietnam War. Playing on these fixations, Lex Luthor sought to use Robert and psychologically manipulated him, implanting in him the desire to kill Superman.
It was during this attempt on Superman’s life that Bloodsport would achieve his signature accomplishment. Bloodsport was given a whole array of weapons by Lex Luthor to assassinate Superman and the ability to summon these weapons to him wherever he may be. One of these included a special gun that fired Kryptonite needles. With this gun, DuBois then shot Superman. The injury was so severe that Superman had to receive medical aid.
The most recent issue of Suicide Squad finds Waller sending Bloodsport to several different Earths in the multiverse to collect intel. Waller intends to use this intel to recruit multiversal candidates to her Suicide Squad team. This is how Bloodsport finds himself on Earth-3, the home of the infamous the villainous Justice League known as the Crime Syndicate of America.
During the issue, Bloodsport is confronted by none other than Ultraman, the Syndicate’s Superman equivalent. In order to take down the Kryptonian powerhouse, Bloodsport attempts a familiar, yet effective tactic: shoot the Kryptonian with Kryptonite.
With this in mind, DuBois summons his “big gun,” a specialized rifle that shoots Kryptonite gas, and lets Ultraman have it. However, this strategy doesn’t shake out exactly as Bloodsport had intended.
It turns out that Ultraman doesn’t just differ from the main Earth’s Superman because he’s a villain. As it turns out, Kryptonite, the substance known for sapping Superman’s strength, actually makes Ultraman more powerful. This is a lesson that Bloodsport learns the hard way.
Almost as soon as he’s hit with the Kryptonite gas, Ultraman then breathes in the fumes as if they were nothing and then asks for more. Before Bloodsport can even process what has happened, Ultraman knocks him out with a blast of heat vision, leaving the issue on a cliffhanger.
It’s unclear whether Bloodsport will survive this run-in with Ultraman or if Waller will even mobilize any resources to rescue him. However, one thing is clear from the events of this issue: Bloodsport is going to need to come up with a new signature move if he’s going to take down the CSA’s resident Kryptonian powerhouse.
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