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Resident Evil 4 Remake’s Castle Looks Incredible With Classic Fixed Camera

It has been a long time since the Resident Evil series left its classic fixed camera view behind, but it undeniably contributed a lot to creating that unique feel that still defines the whole franchise. And if CAPCOM were ever to get back to it, it would make games with modern visuals like the Resident Evil 4 remake look incredible, as showcased by a new video.

The new video, which was shared on YouTube by Enveloping Sounds, uses the free cam tool by Frans Bouma to present the remake’s castle as if it were a location from one of the first few entries in the series. Needless to say, the end results look incredible, though not exactly playable, as the fixed camera would be a huge problem in combat sequences.

Despite the Resident Evil 4 remake looking and playing great, the PC port isn’t perfect due to a bad implementation of temporal anti-aliasing, and FSR 1 and 2 not being as good as DLSS, which is not supported natively but can be added via modding. As I have been playing the game with modded DLSS support, I can tell that the difference between the NVIDIA and AMD upscaling tech is very noticeable.

Even though the PC version of the game has some issues, last week’s launch of the Resident Evil 4 remake was a smashing success, as the game managed to surpass 3 million copies worldwide in just 2 days. The game’s success on the market is entirely deserved, although CAPCOM may have been a little bolder, as the developer definitely played it safe, as highlighted by Nathan in his review.

The Resident Evil 4 remake is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X and Xbox Series S worldwide.

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